How to beat Zenos in Final Fantasy XIV
Zenos is the final boxing of Endwalker. An opponent who has been pursuing yous since Stormblood, you finally get the chance to take care of him once and for all. If yous're wondering how to beat Zenos, he is tricky, and has a bunch of new moves due to his modify to the Reaper Job.
You're not at a disadvantage, even so. You are granted a buff called Spark of Hope. This buff essentially grants you half-dozen extra lives, which is particularly handy for Jobs that lack reliable self-healing. Furthermore, many of Zenos' attacks are non telegraphed in the usual manner, instead relying on audio cues. Hither are the attacks Zenos uses, and how to recognize and bargain with them:
Zenos will brainstorm the run into with Tidal Wave, which spawns a water spout exterior of the arena. This water spout will push yous in the direction opposite of it — you desire to exist as shut to it as possible to avoid taking damage from the other part of the attack.
After Tidal Wave resolves, y'all volition notice four puddles of water in the arena. Zenos will start casting Judgement Bolt, which is a lightning attack that you cannot avert. Do not stand up in the puddles of h2o leftover from Tidal Moving ridge, or you will take increased damage. He will follow up with Hellfire, which is a burn attack that you cannot avoid. For this assault, you will desire to stand in the water pool to reduce damage.
He will cease this intro phase with Akh Morn, which does what it e'er has — multiple AoE hits centered on you lot that is unavoidable. Any mitigation or cocky-healing abilities will exist required to survive this set on, but if you accept none, you can attempt potions.
Zenos will and then bandage Come Hither, an assail that comes in 3 waves. Don't stand too close to him, and move to the safe spots after the first hit comes out. Throughout all of this, Zenos can even so autoattack you, and so if yous are critical health, you need to attempt and heal somehow or risk losing one of your Sparks of Promise.
The side by side few attacks are important to keep an center out for. Showtime up is Wyrm's Natural language, which is an attack that is non telegraphed visually. Zenos will yell "Mine for the taking!" and rapidly assault in a cone. Simply sidestep or run through him when y'all hear this voiceline, or run across the speech bubble pop upwards.
Adjacent up is Veil Disconnected, another attack that is not telegraphed visually. Zenos will yell "A test of your reflexes!" and rapidly divebomb you. Merely sidestep or run through him when you hear this voiceline or encounter the speech bubble pop up.
Zenos will periodically use both Veil Asunder and Wyrm's Tongue throughout the residuum of the fight, and so recognizing when those attacks are coming out and responding is of import. Side by side up, Zenos volition have his shade cast Reaper Circles. This set on spawns circles in a pattern effectually the loonshit. Go to the last AoE indicator and wait for the first to disappear, then move to where information technology was to avoid damage.
Zenos will follow up with Exaflare, which spawns AoE indicators on both sides of the arena, besides as a circular AoE. Position yourself that you lot do non go hit, and motion after one of the traveling AoEs passes you lot. Again, be mindful of Zenos' autoattacks, and recover HP as often as possible.
Near the end of Zenos' first lifebar, he will cast Diamond Dust, which is an arena-wide AoE that cannot be avoided. This attack turns the flooring into ice, and is followed up past Star Across Stars, line attacks that tin exist avoided. Watch out for the Reaper shade, and do not expect at it, to avoid getting Petrified, but motility so you can avoid the line attacks likewise.
After reducing Zenos to nada health, he will revive and enter a 2d phase, automatically taking away i of your Sparks of Promise. He begins this new phase with Aetherial Ray, an unavoidable assault that deals high damage. You will need to use cocky-healing, potions, or some sort of mitigation ability to avoid losing another Spark of Hope.
Throughout the second phase, Zenos will continue to periodically use Wyrm'southward Tongue and Veil Asunder, then go along to monitor for those exact tells and dodge accordingly. Zenos volition as well use Candlewick which is a 2-striking combo attack that is avoidable. Stay exterior the radius of the first set on, then move in to avoid the 2nd assail.
The final new attack in Zenos' arsenal is Unmoving Dvenadkatika. This set on is a circular AoE that tin can be avoided. Wait for the starting time few sections to disappear, so motion to avoid getting hit. From hither on, Zenos will rotate through all of the in a higher place attacks, including Aetherial Ray, and so salve your mitigation and cocky-healing cooldowns for and so, if possible.
Relish the credits, Warriors of Low-cal, because you have officially completed Endwalker.
Source: https://www.gamepur.com/uncategorized/how-to-beat-zenos-in-final-fantasy-xiv
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